General FAQ

What does C.H.A.M.P.S.® stand for again?
The freaking name of this whole world.  Seriously, look at the logo.  And the landing page.  If you still needed to come to this page to look that up, then we might have a spot for you as an underling of the Apocallypsis™.
How much time do you guys have on your hands to come up with this stuff?
Enough to keep our therapists comfortably afloat.
If I have some ideas for other characters, can I send them to you?
Dr. Van Steiner, is that you? Our sessions were supposed to be in strictest confidence! Either way, we cannot accept outside contributions because our legal protector says it’s a really bad idea. But you never know when we might run a contest for a Kickstarter or something…
Was that a tease?
Was what a tease?
That thing about crowdfunding. Was it?
I have no idea what you are talking about.
Your character concepts suck.
Thank you, but that’s a comment and not a question. And if you’ll excuse me, apparently I need to explain the difference to my website content editor since that made its way onto here.
What’s with all the funky symbols on this website?
You noticed that, huh? Your esteemed hosts are here to provide you with a handy-dandy “glossary” that is even hyperlinked back to all the places they pop up on this site. It’s like this whole thing was set up in preparation of a game instruction manual or something…
Character Class
This describes our heroes and villains’ natural skills set in Venganzas.

Ballista.
You will rarely see one of these folks running headfirst into battle unless someone is trying to cash in on insurance premiums.  These squishy folks are ranged combatants that pack a long distance punch.

Engineer.
If they build it… well, you know.  These industrious folks specialize in trap-making, surveillance and making pocket protectors fashionable.

Manipulator.
Get out of my dreams, and into the field of battle!  These kids wreak havoc on any street brawl by screwing around with the environment surrounding the opposition.  Or they just get in their heads, quite literally.

Meat Shield.
Meat shields bobble, but they don’t fall down.  Typically blessed with a massive physique, it will take a lot of effort to put one of them out of commission.

Medic!
Just a spoonful of Oxycontin helps the heroes from going down, in the most illegal way. No prescription needed… who is funding this health care program?!?

Pugilist.
The scrappy ones in Las Venganzas, they like to stretch, kick and stretch.  And go for the occasional groin shot. Not as durable as the meat shield, but just as reckless.
Elemental Affinity
Summarizes the force of nature that align to our super-powered clientele.  Actually it’s just an excuse for our patrons to make up new rock-paper-scissors type drinking games when they leave here.

Air Affinity
(aka Wind Beneath Your Wings).  Strong against energy, weak against mysticism.

Earth Affinity
(aka It Must Be Green…). Strong against science, weak against fire

Energy Affinity
(aka Resistance is Futile).  Strong against technology, weak against air

Fire Affinity
(aka Gonna Burst into Flame).  Strong against earth, weak against water

Mysticism Affinity
(aka Arcane in the Membrane).  Strong against air, weak against technology

Science Affinity
(aka She Failed Me in Anatomy).  Strong against technology, weak against earth

Technology Affinity
(aka No Techy, No Washy).  Strong against mysticism, weak against science

Water Affinity
(aka Charlie Don’t Surf).  Strong against fire, weak against energy

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Please refer to our Error Message Reference.